The game is tough, especially in the beginning of the game. Not only will you definitely end up turning the game off in anger, you might even end up breaking the game disc. The difficulty of the game is also apparently early in the game. It can take you quite awhile to get through some of the slides and obstacles. The slides from Super Mario 64 have returned, except that now, they're much more difficult than before. They are a lot like the Bowser levels from Super Mario 64, except they appear much more frequently. In addition to the Water Pack are some courses where Mario must overcome obstacles to get the SHINE at the end. The worlds Mario end up entering are similar in fashion to Super Mario 64 but the goals are different, and barely anything from Super Mario 64 has been reused. Mario is out to collect SHINE SPRITES, which are like the stars from Super Mario 64. Luckily, Miyamoto kept some Super Mario 64 elements in, such as pounding, wall jumping, SHINE collecting and paint worlds. The jet pack can bring him across chasms. It adds innovation to the way Mario goes places, too. Mario can't punch or kick creatures anymore, so his Water Pack will have to do the deed. It can be used to defeat all kinds of enemies in the game. But Super Mario Sunshine plays so differently that you might have trouble adjusting if you have gotten so used to Super Mario 64. 2 Japan (note: not Super Mario Advance) comes to mind on how a sequel can be like the predecessor. Never have I seen a direct sequel be so different from the last. Super Mario Sunshine's gameplay is a lot different from Super Mario 64's gameplay. The game is Mario, and the graphics, despite being a little on the downside, represernt the Mario style well. The stiff, life-less bushes look like they were ripped straight out of Super Mario 64.īut in the end, the theme of Super Mario Sunshine's graphics play out well. However, some polygon models just the bushes that appear throughout the game could have definitely been better. Mario looks detailed, and so does Princess Peach and Chancellor, as well as the piranha plants and little squid that appear in the game. Luckily Miyamoto's crew managed to overcome the decidedly N64-ish graphics with large worlds and very good character models. It would have been nice to see some Sonic Adventure-type textures in the game, but I suppose the game's meant to be a little simplistic and colorful. The textures are OK, but they're really not the best textures the GameCube can do. That isn't bad, but one can easily tell this game was started on the N64, much like Eternal Darkness. The game looks more like a high end N64 games without the jaggies.
However, the graphics system isn't perfect. The lighting and how bright the game looks is also a strong feature for Super Mario Sunshine. The game is also a lot smoother, and who can ignore how great the water effects look? The water and the paint, any liquid effects, are wonderfully crafted in this game, it's unbelievable. Super Mario Sunshine looks a lot like Super Mario 64, except that the worlds are a lot bigger and more colorful than before. In this review, gameplay soars above all.
Super Mario Sunshine isn't perfect, but it's flaws are outweighed by its strengths. As of right now, any doubts you may have can be put to rest, right? WRONG. And Shigeru Miyamoto, Mario's creator delivered that to Nintendo's next generation console, GameCube. Ever since Super Mario 64, gamers have wanted another 3D fix of Mario platforming. But the experience was endless, and masterful. it put Mario into a 3D world for the second time (Super Mario RPG counts, right?). Super Mario 64 for the Nintendo 64 was one of those games that rocked gamers.