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In fact, if you're playing with high skill players, it's often beneficial to lock in early as they'll take your shot into account, often even adding to it. If not you might not be able to browse first or come up with a plan B.
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The question is whether or not all of this can be done in 20 seconds. Lock in or switch shots accordingly and then lock in Wait to see if any teammates are going to screw up my shot while coming up with a plan B
#Shellshock live ruler strategy full#
For full power shots this is usually 14 wind per angle. If neither are available, I will try something more freeform. Line up my shot according to either full power or 45 degrees. I usually take the following steps each turn:īrowse my weapons and make an initial choice TL DR Wind and short turn timers can increase the skill requirement given the right settings and players skilled enough to factor them in effectively.Īmong high skill players, wind is really just another factor to take into account. No wind is just asking for finger measurements so I prefer low or medium, where power and position really have to be taken into consideration.Īnyway, I was just kind of bothered by this mindset and wanted to know what you all thought, thanks for listening to me ramble if you made it this far, and please tell me what you think. I think high wind takes some weapons and makes them completely useless, often I'd use a shot to mark where an enemy is relative to my angle (I don't use a ruler or my fingers), but high wind makes that useless, you rarely will have two consecutive turns with similar enough conditions to use that information. Some people may only need 20 seconds, but having that extra time will make sure every player isn't just firing blindly. I prefer 40 or 50 seconds to give everyone a clear decision on what they want to do. This is why I think the 20 seconds is just ridiculous, there isn't enough time to decide what shot is best, who to target and what the angle is. If it was just about landing skillful shots through high wind, different weapons wouldn't really be interesting, its a game about strategy and adapting to different scenarios. After a 3v1 debate where I simply tried to ask them why they thought it was competitive, I wondered what the majority of players thought.įor me personally, this game is a strategy game through and through. I was curious of the mindset these players had and I asked them why they chose these settings, and they all unanimously said these were the only competitive settings. I joined a game recently with the title "This one has wind" and came across a high wind 20 second timer game.