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For instance, if I saved someone who had been kidnapped, it gave me the choice to help them or not. However, the choices you made didn’t really make any sense. With it, your choices dictated your affiliation and unlocked new powers based on that. One element that THQNordic input into Biomutant to try and force you to care about what was going on in the game was a Light/Dark feature. NPCs had barely anything to say half the time, main characters repeated dialogue in many instances, but in different places, and when they did say anything it didn’t make sense half the time. I had a hard time really caring for anything that was going on because of a script that was severely lacking. What makes this game so hard to connect to, though, isn’t just the sophomoric version of Navi from Ocarina of Time. I mean you know even the developers knew it wasn’t great when they added a narrator volume setting. However, the longer I played, the more his banter and translations became one of the most exhausting and annoying parts of the game. He almost felt like a sort of Dungeon Master in DnD. No joke, at one point he said, “Your ears pooped!” after I defeated an enemy.Īt first, I saw this narrator as a charming element of the game. Your only way of knowing what anyone is saying is through a narrator who just spouts the most nonsensical stuff that makes you question your own knowledge of the English language. However, what kills it is the lack of depth with a poorly written script and the corners cut by having all characters speaking gibberish. In fact, I felt like it had the potential to really be a special and fun adventure. He feels often like an afterthought, until much later in the game.Īs you can see, the game isn’t short of stuff to do. However, rather than becoming some big shot warlord after those events, your interactions with him are random and usually involve saving a goat or some other animal. He’s a towering figure who once destroyed your entire village and killed your family in the process, when you were a young child. Another character that Biomutant pits you against infrequently is your mother’s killer, Lupa Lupin. If you thought that was it with forces of contention, you’d be wrong. Rather, you’re forced to conquer all tribes, which, if you’ve been cultivating a peaceful morality, conflicts with it. What they don’t tell you is that there are far more tribes in this land than just those two, which is kind of a shame because there were others I would’ve much rather have joined or aligned with. However, they only tell you that you can join one of two tribes, one that is all about unity and one that is all about eliminating the weak to create a nation of strength. You’re given this task in the name of your aforementioned fallen mother who once cultivated peace between the tribes. In addition to that, you’re told that you also need to unite the tribes around this land, in order to collectively take down the World Eaters and create a peaceful nation.
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Although, as you probably might’ve guessed, they don’t have the means to do it on their own, but require the help of a handy ronan to take down the World Eaters for them. They are separated across all four corners of the landscape and each have their own way of defeating the World Eaters. In order to do this, you must align with characters who were once members of the tribe led by your mother. For absolutely no reason, you’re tasked with taking on this challenge.
![biomutant rating biomutant rating](https://assets2.rockpapershotgun.com/biomutant-review-6.jpg)
However, there are evil, dark forces known as the World Eaters that are threatening its very existence, along with the lives of all those who inhabit this world. Keeping this world together, is a massive tree at the center of this area, known as the Tree of Life. In Biomutant, you play as an animal-humanoid creature in a post apocalyptic world that has been ravaged by pollution, thanks to greedy and morally-corrupt companies. A Story to Save the World That Lacks Depth and Character